Showing posts with label Apps and Software. Show all posts
Showing posts with label Apps and Software. Show all posts

Thursday, February 18, 2016

Are You Safe From Cybercrime?




Are-you-safe-from-cybercrime--845788fa9f

In our Cybercrime Series, presented by Norton, Mashable explores some of the web’s greatest security breaches. From celebrity hacks to mobile hacks to Facebook hacks — these anecdotes will remind why it’s always good to use protection, and that rock-solid passwords and two-factor authentication are the first step toward security.


Take a look at the summaries below and click through to read the whole article. You’ll be glad you did.




1. 65% of Internet Users Are Cybercrime Victims [INFOGRAPHIC]


A Ponemon Institute survey of 583 U.S. companies found 90% had been hacked in the past 12 months. Of those companies, most admitted their networks had been breached more than once, and more than half expressed little to no confidence that they could ward off such attacks in the future.


In this stunning infographic, we tell you about password security, how cybercrime rates vary by country and calculate the financial costs of cybercrime.


See the infographic here.


2. 3 Social Media Hacks to Learn From


A good password is crucial, and the owners of six million leaked LinkedIn passwords learned that the hard way last summer, when the social network fell victim to a large-scale hack. And LinkedIn isn’t the only site that’s been compromised — Pinterest and Facebook have also been compromised. What went wrong?


Read the full story here.


3. 3 Celebrity Hacks to Learn From


Celebrities live in the public eye, and though they’re overexposed as it is, some hackers try to expose a bit more. The way you store your information and even the security questions you answer can put you at risk.


See what you can do to protect your devices and accounts so you don’t become the next Paris Hilton or Scarlett Johansson.


Read the full story here.


4. 4 Turning Points in Cybercrime History



Data breaches happen almost daily, and while they can affect the individuals and businesses, they can also transform the security industry altogether. And sometimes, they can even influence legislation.


“Security breaches are relatively immeasurable, but the economic impact is small compared to the loss of confidence in security from the populace and from customers,” Carl Herberger of security solutions company Radware, told Mashable.


Read the full story here.


5. Is Your Mobile Device Safe From Hackers?


With smartphone penetration hovering at 50%, the biggest threat to security could be in the palm of your hand. In fact, 40% of U.S. mobile users will click on an unsafe link this year, and the biggest vulnerability is related to apps. “While mobile hacks can happen in any number of ways, one of the most common access points is through insecure apps,” Zach Lanier, researcher at Veracode, told Mashable.


Read the full story here.


Have you been a victim of cybercrime? Tell us your story in the comments.


Read more: http://mashable.com/2012/11/19/cybercrime-recap/




Are You Safe From Cybercrime?

Apps and Software, cybercrime, Cybercrime Series, gadgets, Mobile, norton, tech

Tuesday, February 16, 2016

IEEE"s Robot iPad App is Robot Heaven




Ieee-s-robot-ipad-app-is-robot-heaven-7fc710e3f0


Monday, February 15, 2016

Sprint Rolling Out 4G LTE Network to 100 Cities




Sprint-rolling-out-4g-lte-network-to-100-cities-a9ddd3ff27

Sprint announced on Monday that it will be expanding its 4G LTE network to more than 100 cities in the upcoming months.


The company — which began its 4G LTE network rollout with 15 cities in July 2012 — will be adding the service to more major areas including Chicago, Boston, New York City and Los Angeles. Smaller cities such as Rockford, Ill. and Salisbury, Md. will also be getting the network.


4G LTE is about ten times faster than 3G, allowing mobile users to load websites more seamlessly.


Sprint said construction has already started within those regions. For a full list of which cities are scheduled to get the network, click here.




“During the pre-launch phase, customers with capable 4G LTE devices may begin to see 4G LTE coverage in these areas and are welcome to use the network even before it officially launches,” Sprint said in a statement. “Sprint plans to announce commercial availability of 4G LTE in these cities in the coming months, at which point we expect coverage, performance and reliability to get even better.”


The company is also doing an overhaul of its 3G infrastructure to improve wireless signal strength, in-building coverage and less dropped calls.


“We know our customers depend on their mobile devices as their primary source of communication, business connectivity and entertainment,” said Bob Azzi, senior vice president of network at Sprint. “We want to deliver a network that delivers mobile access, productivity and entertainment at a highly competitive price point.”


Read more: http://mashable.com/2012/09/10/sprint-4g-lte-network-cities/




Sprint Rolling Out 4G LTE Network to 100 Cities

Apps and Software, Dev & Design, LTE, Mobile, sprint, tech

Sunday, February 14, 2016

Facebook Plugin Offers Another Way to Control Privacy




Facebook-plugin-offers-another-way-to-control-privacy-4b7db7155a

Facebook has offered another way to control which activities you’ll share when using apps that interact with Facebook on the web. A new plugin called Shared Activity lets users modify their privacy settings while in a particular web app, giving them control of who sees their activities created on that app in Facebook.


Facebook’s Developer Blog offered an example (pictured at right) of how this new plugin works:


“From the plugin on sites such as Airbnb, people can set the default Facebook audience for activity shared from your app, or manage the settings for stories previously published to Facebook, including selecting an audience or removing it altogether.”


These capabilities are already available in Facebook itself, but now users won’t need to leave an app to adjust its sharing settings. The plugin is complimentary to the current ability to adjust sharing details in three different places within Facebook: in the Timeline itself, in Facebook’s app settings, or its activity log.


This new plugin gives users more convenient control of who gets to see their input. For instance, if a user doesn’t want the general public to see what stories he likes in a certain app, or his comments within it, he can adjust that without leaving the application and going back to Facebook.


Adding another way to ensure privacy on Facebook sounds like a great idea, but do you think this plugin will add yet another layer of complexity for users to navigate? Is it too much?


Read more: http://mashable.com/2012/09/20/facebook-plugin-apps/




Facebook Plugin Offers Another Way to Control Privacy

Apps and Software, developers, Facebook, plugins, social media, social plugins

Friday, February 12, 2016

8 Premium Apps and Gadgets for Better Productivity




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Sunday, February 7, 2016

Dear Apple, Please Re-Release the Old Google Maps for iOS 6




Dear-apple-please-re-release-the-old-google-maps-for-ios-6-8ea698660aTo: Tim Cook


Mashable OP-ED: This post reflects the opinions of the author and not necessarily those of Mashable as a publication.


Dear Tim,


As a longtime Apple user, I’d like to say a heartfelt thanks for the apology Friday. Your company’s quest for tech excellence is so intensely scrutinized, it can be hard to publicly admit when a product falls far short of expectations.


So it’s really good to know you heard and accept the complaints, and that Apple is committed to making Maps as functional as it is beautiful. I for one cannot wait. But there remains the need for a proper stopgap solution.


Remember what solved the (relatively minor) “Antennagate” problem? It wasn’t just the CEO getting up on stage and apologizing. It was the fact that Apple proceeded to offer free bumper cases. The company looked proactive and generous, and the bumper did the trick. What you need now is the equivalent of the bumper.


You suggested in your letter a number of mapping app alternatives, such as turning maps.google.com into an “app” for your home screen (a method we tried and found wanting here). We all know they constitute an inferior experience.


There’s one far better alternative you didn’t mention. It’s one you already have in your back pocket (figuratively) and that the majority of iPhone and iPad owners still have in their back pockets (literally).


It’s the old Maps app, the one Apple built based on Google data in 2007 and that shipped in every OS until iOS 6.


Please, Tim, direct your iOS team to release it as a free standalone item in the App store, for iOS 6 only, with all due speed. I’ll gladly accept it not being the default mapping app. Let us use it side by side with Maps, and use it as our benchmark for how much Maps is improving.


If there’s any reason you can’t do this, it hasn’t been clearly explained. Google’s chairman has said, and Apple has never denied, that you still have a whole year left on your license to use Google Maps data on the phone. That’s why it hasn’t suddenly vanished for everyone using iOS 5. We still have the right to use it.


The standalone iOS 6 app would only work for the next year, then. That’s okay by us. We know that by this time next year, one of two things will have happened: Maps will have improved exponentially and Google will have come out with an iOS 6 Maps app of their own making. Preferably both.


Is there a problem detaching the Google Maps code from the system preferences, so that iOS 6 knows this isn’t the default map the way it was in iOS 5? I very much doubt that obstacle could detain the programming might of Apple for more than a few days.


Sure, it would be ideal to have the option to switch between default mapping apps. But that’s a bigger fix, a system-level fix, and it would delay the re-release of something for which there is an urgent need.




For your users’ sake, please do not delay. A good chunk of them are afraid of upgrading to iOS 6 specifically because of the Maps issue; this would remove that objection at a stroke.


Meanwhile, many of the upgraded, our confidence in our phones’ navigation skills shaken, are starting to steal longing glances at our Android-toting friends’ maps app. Unthinkable, just a few weeks ago, but true.


Re-releasing Google Maps would effectively restore the status quo ante, allowing us to take a chance on Maps — because we know there’s a fallback for when its information ain’t great.


And there’s something else. In this ongoing and suddenly more heated rivalry with Google, Apple would suddenly look like the bigger company. You’ll be the ones who filled the gap, even at the risk of ceding ground to a competitor, because you care about your users. It would be widely regarded as a heroic and selfless act, the kind of PR you can’t buy.


Google will come along with iOS 6 Maps sooner or later, albeit months down the line, and right now you’re running the risk of it being a huge deal: Google saves the day! Reliable mapping returns to the iPhone!


But if you re-release the old app, Google’s version, however good it is, will seem like more of an upgrade than the second coming.


Some on your team might tell you this is a step backwards. Don’t listen to them. It’s the right thing to do for users. Apple Maps will still be there, will still be the default, will have more time to improve. And in a deft bit of jiu-jitsu, Google will look like a slowpoke.


Sincerely yours,


Seeking Direction in San Francisco


Read more: http://mashable.com/2012/10/01/apple-old-google-maps-app-ios6/




Dear Apple, Please Re-Release the Old Google Maps for iOS 6

2012, apple, Apps and Software, business, gadgets, google maps, iOS 6, Mobile, Tim Cook, Trending Small Bottom

Friday, January 29, 2016

Zynga Lays Off 100+ Employees During Apple Event




Zynga-lays-off-100-employees-during-apple-event-rumor--736a9ca1c8

UPDATE: Zynga CEO Mark Pincus has confirmed the company will be reducing its staff by 5%, but did not detail the number of layoffs at its Austin office.



Zynga has laid off more than 100 employees in its Austin office Tuesday, a source claims.


According to Justin Maxwell, a designer and former employee of Smule and Mint.com, employees were given two hours to vacate the office. The teams behind its games The Ville and Bingo were most heavily affected, Maxwell indicated on Twitter.


Maxwell relayed the information from a friend who was fired, he said.


Affected employees were allegedly notified — strategically enough — during an Apple press event held in San Jose, Calif., where Apple unveiled the iPad Mini and fourth-generation iPad, as well as new a iMac computer and 13-inch MacBook Pro laptop.




 


 


 


Zynga did not immediately respond to requests for comment.


Its stock was trading down 4.3% to $2.22 Tuesday afternoon.


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Read more: http://mashable.com/2012/10/23/zynga-lays-off-100-employees/




Zynga Lays Off 100+ Employees During Apple Event

Apps and Software, business, jobs, Zynga

Thursday, January 7, 2016

Kraft Mac & Cheese iPad App Lets You Play With Your Food




Kraft-mac-cheese-ipad-app-lets-you-play-with-your-food-f005df0dbc




Kraft Mac & Cheese is continuing its odd foray into social media with a new iPad app that lets you create macaroni masterpieces without wasting food.


The “Dinner, Not Art” app, created by Crispin Porter + Bogusky, is a creative way of combining environmentalism and the brand’s goofy online positioning. The premise: Your kids are wasting food by gluing macaroni to construction paper to make pictures. By going virtual, you can save food and be a better citizen. In fact, Kraft is even donating 10 real noodles to Feeding America for every noodle you use in your “art.” Those interested can also submit their masterpieces to the brand’s Facebook Page, where they get the chance to be part of a gallery. The brand began promoting the initiative with the TV spot below, which broke earlier this week.


The program is the latest attempt to translate the venerable brand into the social media age. Past attempts along those lines have included “Mac & Jinx,” a program awarding people on Twitter who tweeted the term “mac & cheese” at the same time and “Mac & Cheese TV,” which translated fans’ tweets into TV spots. Meanwhile, Crispin released an iPad app for Mac & Cheese sister brand Jell-O last year that also exploited the brand’s non-edible properties.


What do you think? Is this iPad app clever? Silly? Will it sell more Mac & Cheese? Let us know in the comments.




Read more: http://mashable.com/2012/07/11/kraft-mac-cheeses-ipad-app/




Kraft Mac & Cheese iPad App Lets You Play With Your Food

advertising, Apps and Software, business, crispin porter + Bogusky, ipad apps, Kraft Macaroni and Cheese, Marketing, Mobile

Sunday, January 3, 2016

Mira the Supercomputer Builds Universes




Mira-the-supercomputer-builds-universes-60466b3896

mira8.png


Cosmology is the most ambitious of sciences. Its goal, plainly stated, is to describe the origin, evolution, and structure of the entire universe, a universe that is as enormous as it is ancient.


Surprisingly, figuring out what the universe used to look like is the easy part of cosmology. If you point a sensitive telescope at a dark corner of the sky, and run a long exposure, you can catch photons from the young universe, photons that first sprang out into intergalactic space more than ten billion years ago. Collect enough of these ancient glimmers and you get a snapshot of the primordial cosmos, a rough picture of the first galaxies that formed after the Big Bang.


Thanks to sky-mapping projects like the Sloan Digital Sky Survey, we also know quite a bit about the structure of the current universe. We know that it has expanded into a vast web of galaxies, strung together in clumps and filaments, with gigantic voids in between.


How do you follow a galaxy through nearly all of time? You build a new universe.


The real challenge for cosmology is figuring out exactly what happened to those first nascent galaxies. Our telescopes don’t let us watch them in time-lapse; we can’t fast forward our images of the young universe. Instead, cosmologists must craft mathematical narratives that explain why some of those galaxies flew apart from one another, while others merged and fell into the enormous clusters and filaments that we see around us today.


Even when cosmologists manage to cobble together a plausible such story, they find it difficult to check their work. If you can’t see a galaxy at every stage of its evolution, how do you make sure your story about it matches up with reality? How do you follow a galaxy through nearly all of time? Thanks to the astonishing computational power of supercomputers, a solution to this problem is beginning to emerge: You build a new universe.


In October, the world’s third fastest supercomputer, Mira, is scheduled to run the largest, most complex universe simulation ever attempted. The simulation will cram more than 12 billion years worth of cosmic evolution into just two weeks, tracking trillions of particles as they slowly coalesce into the web-like structure that defines our universe on a large scale.


Cosmic simulations have been around for decades, but the technology needed to run a trillion-particle simulation only recently became available. Thanks to Moore’s Law, that technology is getting better every year. If Moore’s Law holds, the supercomputers of the late 2010s will be a thousand times more powerful than Mira and her peers. That means computational cosmologists will be able to run more simulations at faster speeds and higher resolutions. The virtual universes they create will become the testing ground for our most sophisticated ideas about the cosmos.


Salman Habib is a senior physicist at the Argonne National Laboratory and the leader of the research team working with Mira to create simulations of the universe. Last week, I talked to Habib about cosmology, supercomputing, and what Mira might tell us about the enormous cosmic web we find ourselves in.


Help me get a handle on how your project is going to work. As I understand it, you’re going to create a computer simulation of the early universe just after the Big Bang, and in this simulation you will have trillions of virtual particles interacting with each other — and with the laws of physics — over a time period of more than 13 billion years. And once the simulation has run its course, you’ll be looking to see if what comes out at the end resembles what we see with our telescopes. Is that right?


Habib: That’s a good approximation of it. Our primary interest is large-scale structure formation throughout the universe and so we try to begin our simulations well after the Big Bang, and even well after the microwave background era. Let me explain why. We’re not sure how to simulate the very beginning of the universe because the physics are very complicated and partially unknown, and even if we could, the early universe is structurally homogenous relative to the complexity that we see now, so you don’t need a supercomputer to simulate it.


Later on, at the time of the microwave background radiation, we have a much better idea about what’s going on. WMAP and Planck have given us a really clear picture of what the universe looked like at that time, but even then the universe is still very homogenous — its density perturbations are something like one part in a hundred thousand. With that kind of homogeneity, you can still do the calculations and modeling without a supercomputer. But if you fast forward to the point where the universe is about a million times denser than it is now, that’s when things get so complicated that you want to hand over the calculations to a supercomputer.


Now the trillions of particles we’re talking about aren’t supposed to be actual physical particles like protons or neutrons or whatever. Because these trillions of particles are meant to represent the entire universe, they are extremely massive, something in the range of a billion suns. We know the gravitational mechanics of how these particles interact, and so we evolve them forward to see what kind of densities and structure they produce, both as a result of gravity and the expansion of the universe.


So, that’s essentially what the simulation does: It takes an initial condition and moves it forward to the present to see if our ideas about structure formation in the universe are correct.


At the largest scales, how would you describe the structure of the universe as we see it today through our telescopes? Some say it’s web-like or that it’s composed of sheets of filaments — are those accurate descriptions?


Habib: That’s a very accurate way to think about it. People often conceive of it as a cosmic web, a picture that dates back to the Soviet physicist Yakov Zel’dovich who had this very deep insight about how structure forms in the universe. The idea is that initially the universe is very smooth, very homogenous, with few perturbations.


If you looked at it, you wouldn’t see much. But then as the universe expands, gravity causes matter to attract and to form local structures. The first structures to form are sheets, and where the sheets intersect you get filaments, and where the filaments intersect you get clumps. As time progresses, you can start to see the basic structure where you have this enormous web of voids, filaments and clumps. The sheets are very thin, very ephemeral, so it is much harder to see them, but the rest of the structure is very sharp and clear, especially as seen by the Sloan Digital Sky Survey.



universe.png


Have previous simulations been successful in producing the structure we see with telescopes?


Habib: Oh yes, the web-like structure is completely borne out by simulations. Simulations date back a long way; one of the earliest — the one I consider to be the precursor to modern simulations — was done in the late 1960s by the Canadian-American cosmologist Jim Peebles. He spent a summer at Los Alamos and while he was there he was able to perform a 300-particle simulation, which is of course quite small compared to today’s simulations. People have been running larger and larger simulations since then, and when they do, they consistently see this same web-like structure.


Is there an aesthetic component to these simulations? Can you actually see galaxies forming?


Habib: There is definitely an aesthetic component. We’re looking at an actual image of the structure, but you can’t see galaxies forming. It’s not quite that granular, and besides these are gravity-only simulations. For large-scale structure simulations, gravity is all you need to understand how you get sheets and filaments and clumps. If you want to see how galaxies form, you need the rest of physics — you need individual atoms, angular momentum, gas physics, etc. These are enormously complicated processes and we don’t yet have the computing power to run them on the scale of the entire universe. There are people who do simulate galaxy formation with supercomputers, but they have to do it over much smaller volumes of the universe.


Some of the inflationary models for the early Universe suggest a process that would continue to produce additional universes, perhaps with their own laws of physics. Certainly that’s not something we could model with a computer now, but might it be someday?


Habib: It could be, but we’d have to understand the theory better. The theory you’re talking about, eternal inflation, has two issues. First, the sheer difficulty of the calculations, but second the theory itself is not well defined yet. I would argue that, at the moment, theories like eternal inflation are in the realm of speculative physics. There are models for eternal inflation — I’ve written papers about them, and so have a lot of other people — but if you go and look at the equations, they are not very well defined.


That’s because when you talk about producing new universes, you’re talking about the intersection between quantum mechanics and gravity, and we don’t yet have a satisfactory theory of quantum gravity. We have candidates for what might someday morph into an satisfactory theory, but we can’t say for sure. The multiverse idea is interesting and provocative, but it’s a work in progress.


What happens when you let the models run past the present? Time-wise, what’s the farthest that someone has taken one of these simulations?


Habib: That’s an interesting question. We usually just stop the simulations at the present, because we’re still trying to understand how we got here, but there’s no particular reason to stop them. You can continue to run them forward and some people have done that in the past. What they’ve found is that if you run the universe far enough into the future it expands into a pretty bleak place.


All the matter runs away from each other, because space is being created at an ever-accelerating rate. In fact, people often joke that this is the right time to do cosmology because trillions of years from now we won’t be able to see anything: Everything will have receded out of sight.


So yes, we can run these simulations into the future, but it’s not that interesting. The universe is much more interesting now than it’s going to be in the future, provided that this accelerating expansion phase of the universe continues as we expect it to.


Your project was made possible by the development of the Mira supercomputer, the third-fastest computer in the world. Can you describe what makes Mira so special?


Habib: Let me say one or two things about supercomputers. Every few years supercomputers become about 10 times more powerful, so with each new generation you get quite a leap in capabilities. Not only do supercomputers get faster, but they get much larger, which allows you to run much bigger problems. What distinguishes a supercomputer like Mira from a normal computer is that it has a very large number of computational units.


A simplified way to think about it is to imagine having a million laptops that you’ve networked in such a way that they’re able to communicate with each other very quickly. Now you split your problem up into a million chunks and you give each chunk to a laptop, and the laptop works on its chunk and passes the data around as needed, and eventually your problem gets solved.


What makes all of these simulations possible is the sheer size of the supercomputers. For example, the Mira has close to a petabyte of memory. If you tried to do a simulation like this on a normal computer, you wouldn’t be able to fit it, and even if you could fit it, if you tried to run it, it would never finish. With Mira, we’re able to complete these universe simulations in the span of a week or two.


I know that supercomputers like Mira are used for all kinds of scientific experiments outside of cosmology. What else will it be used for in the next few years?


Habib: There are a large number of applications. People use supercomputers to determine the properties of materials, to understand combustion, to figure out how a flame works. They’re also used to determine fluid dynamics; for instance you might want to know how air flows around the wing of an aircraft, and you can calculate that quite precisely with a supercomputer. In astrophysics there are all sorts of applications; people use supercomputers to study intergalactic gas, the formation of stars, supernovae and so on. 



argonne2.jpeg


Moore’s Law tells us that processing power increases exponentially. Assuming the next few years bring a huge leap in processing power, would you rather use it to perform these experiments quicker, or at a higher complexity?


Habib: There’s a difficulty that we’re running up against with Moore’s Law. If you want to get more performance out of these computers, you can do it two ways: You can make the computational units switch faster or you can add more computational units. It turns out that if you want to make the units switch faster, you need more power. We’ve reached a limit where we can, in principle, build a faster machine, but it would cost us many gigawatts of power to actually run it and we simply can’t afford to do that. So conventional Moore’s Law is already reaching a breaking point because of this power barrier.


Now if you want to solve this problem by reducing the amount of power used by the switches in the computer, then you have to reduce the voltage, but if you reduce the voltage you get more errors. So the next generation of computers — in five years or so — promises to be very different. We may have to program them in different ways, and we may have to think about how to power them differently, or how to correct for errors. It’s going to be interesting and in some senses it’s going to be more painful than it is now.


Now around 2018 or 2020, somewhere around that time scale, these machines are supposed to become a thousand times faster than they are right now. There are a lot of studies being done to figure out what you could do with a machine like that, but whether we’ll actually get there, I don’t know. It’s not yet clear that there will be investment in the technologies we need to get us there.


There is some hope that there will be investment, because supercomputer simulations are increasingly being used outside the basic sciences. Supercomputers are playing a big role in the development of new technologies. For instance, you can design a diesel engine without ever building a prototype simply by simulating it with a supercomputer.


It seems like a large, sped up version of one of these universe simulations would be perfect as a piece of public art. Has anyone tried anything like that?


Habib: That’s an interesting thought. The question is how you would actually show it, because it is a dynamic object. You could have it as a projection like you see at planetariums and that would be very beautiful, but really you have to see it in three dimensions. Until you see it in three dimensions you cannot appreciate how beautiful the structure is. What would be neat is a large-scale hologram — something where you could actually see the structure pop up around you. That would really be something to see.



This article originally published at The Atlantic
here


Read more: http://mashable.com/2012/09/25/ibm-mira-supercomputer/




Mira the Supercomputer Builds Universes

Apps and Software, IBM, space, supercomputer, tech, world

Sunday, December 6, 2015

Google Ditches Apps for Teams and 3 Other Products




Google-ditches-apps-for-teams-and-3-other-products-2704001fe3


Don’t get too comfy with all those Google products you use on a daily basis — the company has announced plans to terminante several of them in the near future.


Google will be shuttering Apps for Teams, Google Listen, Google Video for Business and an unspecified number of its more than 150 blogs.


“Technology has the power to change people’s lives. But to make a difference, we need to carefully consider what to focus on, and make hard decisions about what we won’t pursue,” Google wrote in a blog post. “This enables us to devote more time and resources giving you products you love, and making them better for you.”


Google says it’s made changes to around 50 products, features and services in the past year. By eliminating products, it says, it can better allocate its time to more popular products, which will be used by more people.


Google Apps for Teams was launched in 2008 to allow people with school or business email addresses to collaborate on non-email applications, such as Google Docs, Google Calendar and Google Talk. Come Sept. 4, Google will turn Team accounts into regular Google accounts.


In 2009, Google Listen was launched for improved podcast discovery, which the company says has been made irrelevant because of Google Play. The podcast search function will be discontinued Nov. 1, though people who’ve already downloaded specific tracks will still be able to listen. Podcast subscriptions will be available in Google Reader, under the “Listen Subscription” folder.


Google Video for Business has allowed Apps for Business and Apps for Education users to use video for internal communications. Stored videos will be migrated this fall into Google Drive, but will not count against a user’s storage quota.


Though Google did not elaborate on which of its more than 150 blogs it would be terminating, the company says it won’t reduce post quantity, rather it will consolidate its communications in its most popular blogs.


Do you routinely use any of these products? Let us know in the comments if you’re upset about losing any of these Google features.


Image courtesy of iStockphoto, gmutlu


Read more: http://mashable.com/2012/08/06/google-ditches-products/




Google Ditches Apps for Teams and 3 Other Products

Apps and Software, Dev & Design, google, google apps, Small Business, tech

Friday, September 18, 2015

Peter Gabriel Makes Case For Internet Freedom




Peter-gabriel-makes-case-for-internet-freedom-9344786442


Music phenom Peter Gabriel took the stage at this year’s Social Good Summit to tout the power of connectivity on Saturday.


Gabriel said he believes that connectivity has caused humanity evolve. It’s now a place of awareness and empathy, where people can recognize their own experiences in the lives of others, share their own stories and ultimately create change, he said.


“It’s just this whole other way of working,” Gabriel said. “It’s part of what makes people feel so powerful.”


Andrew Rasiej, a self-described “professional doer,” social entrepreneur and founder of Personal Democracy Media, spoke with Gabriel. Rasiej commented on the Arab Spring, and how the protests could not be quelled even when government leaders yanked the Internet cables out from underneath them.


“You can shut off the public Internet, but you can’t shut up the Internet public,” he said.




Gabriel agreed, saying the Internet “transcends,” and that protests can no longer be “contained and controlled,” like they used to be. He added, though, that people must be responsible when harnessing this power, as it can be used negatively.


“My biggest hope is that people’s power will become a reality,” Gabriel said. “My biggest fear is it’ll be turned on its head.”


Mobile, data and privacy is often a “cat and mouse game,” he said, adding that those with agendas may get there first.


But the Internet has a larger role than just politics, and Gabriel believes that every sector including healthcare, education, the economy and culture can be affected with connectivity — specifically, the power of mobile, which helps users access information immediately.


“This will empower us, and suddenly we have choices,” he said.


Gabriel is launching his own “earth catalog” for social good in Spring 2013. Thetoolbox.org will act as an ecosystem for action, something that people can visit to “get guidance or give help.” It will have a personal dashboard and accompanying app, he said.


What’s your biggest hope for the power of technology? Tell us in the comments below.


About Ericsson


Read more of Mashable’s coverage of the 2012 Social Good Summit:



Day One:


Day Two:


Day Three:



Read more: http://mashable.com/2012/09/22/peter-gabriel-internet-freedom/




Peter Gabriel Makes Case For Internet Freedom

Apps and Software, Internet access, Mobile, music, Social Good, Social Good Summit, Trending Big, US & World

Saturday, August 22, 2015

Product Hunt, the Reddit for What’s New in Tech, Is Now an App




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Product Hunt, which lets users upvote new software products a la Reddit, is debuting an iOS app.

Image: Mashable, Christina Ascani

If you like to keep close tabs on what Silicon Valley is up to, you probably know Product Hunt, the site that serves up a daily list of new software products and services, ranking them with Reddit-like upvotes.


Product Hunt now has a product of its own, an iOS app that brings an enhanced experience to iPhone users.




“People come to the site multiple times a day, but the mobile experience isn’t great right now,” says Ryan Hoover, Product Hunt founder. “We wanted to give people an easy way to browse what’s new when you’re on your way somewhere.”


The design of Product Hunt is pretty basic, but the app adds a few mobile conveniences. The “submit product” button is prominently in the top right of the main screen, you can easily switch to a view of the most recent submissions (as opposed to the most popular), and tapping on an entry brings up easy ways to share it.


Product Hunt for iOS


Product Hunt for iOS has an easy way to see items by popularity or how recently they were added.



Image: Mashable, Christina Ascani



There’s a tab for notifications, but Hoover says those won’t be active at launch. Although there’s no Android app, he says third parties in the Product Hunt community have been working on them ever since the site opened up its API earlier this month.


Product Hunt started last November as a mere email list and became a full-blown site after the Thanksgiving holiday. Since then it’s experienced healthy growth — a 70% increase in visitors every month since January, Hoover says. The products highlighted are feeling the boost, too: Hoover says sites at the top of the leaderboard have gotten spikes of up to 10,000 new visitors — impressive traffic for a budding startup.


Once the app is fully operational, Hoover says he has ambitions to take Product Hunt beyond just tech. However, he concedes the model won’t work for every traditional “vertical.”


“There needs to be an overlap without existing audience,” Hoover says. “If we started with fashion tomorrow, that would be difficult. We want to have product categories that people are passionate about. One example is video games. If you look at mobile gaming alone, there’s a need for a better way to curate those products.”


Product Hunt hasn’t quite had its “Secret” moment yet, but there’s no question it’s a go-to destination for the Silicon Valley startup crowd. Can the onetime side project become a full-blown destination? Getting into its readers’ pockets is probably a good first step.



Read more: http://mashable.com/2014/08/21/product-hunt-app/




Product Hunt, the Reddit for What’s New in Tech, Is Now an App

Apps, Apps and Software, iOS, Product Hunt, Silicon Valley, startups, tech

Saturday, August 15, 2015

6 Apps You Don"t Want To Miss




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